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Wesnoth Units database

Elvish High Lord

(image)

The leaders of the elves do not fall sallow and frail with age. Rather, it is then that they grow to their true potential. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed. Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from: Elvish Lord
Advances to:
Cost: 60
HP: 63
Movement: 6
XP: 150
Level: 3
Alignment: neutral
IDElvish High Lord
Abilities:
(image)sword
blade
10 - 4
melee
(image)faerie fire
arcane
7 - 5
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane-10%
TerrainMovement CostDefense
Cave330%
Coastal Reef240%
Deep WaterUNREACHABLE20%
Flat140%
Forest170%
Frozen230%
Hills250%
ImpassableUNREACHABLE30%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp230%
UnwalkableUNREACHABLE20%